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Mermaid Initiate

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Mermaid Priestess Mermaid Enchantress
Ƿeorþ: 19
HP: 27
Movement: 6
XP: 50
Level: 1
Alignment: dæglic
IDMermaid Initiate
Abilities:

Attacks (damage - count)

(image)stæf
neahfeoht
7 - 1
dynt
(image)water spray
feorfeoht
8 - 2
dynt
drylic

Resistances

(icon) ecg0% (icon) stice0%
(icon) dynt0% (icon) fyr0%
(icon) ceald20% (icon) runlic0%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas-0%
(icon) Burg140%
(icon) Coastal Reef270%
(icon) Deop Ƿæter150%
(icon) Fild230%
(icon) Gefroren230%
(icon) Hyllas530%
(icon) Sand230%
(icon) Sceald Ƿæter160%
(icon) Scræf320%
(icon) Swamp160%
(icon) Sƿammgraf320%
(icon) Unwalkable-0%
(icon) Þorp140%
(icon) Ƿeald530%